Increasing School-Age Children's Understanding of The Impact of Gadgets Through Snake-Ladder Games
Main Article Content
Rizqi Nursasmita
Background: Gadgets are one of common technological developments that are used
by all groups,including children. School-age children (6-12 years) use gadgets due to
parents who are busy working and gadget prices are getting cheaper due to
competition in the market.
Objective: Reducing the negative impact of gadgets on children, especially school
students.
Method: One of the things that can be done is through educational game tools,
namely playing snake-ladder games about the negative effects of gadgets.
Result: The results obtained are that children's knowledge about the negative effects of
gadgets increases and it is expected to reduce the use of gadgets for school children.
Conclusion: This activity was that the results of children's knowledge about the
negative effects of gadgets increased. Furthermore, it can be applied in other Health
Center Services assisted areas by involving other audio-visual media.
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